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- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- /*
- * aim.c
- * This program calculates the fovy (field of view angle
- * in the y direction), by using trigonometry, given the
- * size of an object and its size.
- */
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include "glaux.h"
-
- void myinit (void) {
- glShadeModel (GL_FLAT);
- }
-
- /* Clear the screen. Set the current color to white.
- * Draw the wire frame cube and sphere.
- */
- void display (void)
- {
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f (1.0, 1.0, 1.0);
-
- glLoadIdentity ();
- /* glTranslatef() as viewing transformation */
- glTranslatef (0.0, 0.0, -5.0);
- auxWireCube(2.0);
- auxWireSphere(1.0);
- glFlush();
- }
-
- #ifndef PI
- #define PI 3.1415926535
- #endif
-
- /* atan2 () is a system math routine which calculates
- * the arctangent of an angle, given length of the
- * opposite and adjacent sides of a right triangle.
- * atan2 () is not an OpenGL routine.
- */
- GLdouble calculateAngle (double size, double distance)
- {
- GLdouble radtheta, degtheta;
-
- radtheta = 2.0 * atan2 (size/2.0, distance);
- degtheta = (180.0 * radtheta) / PI;
- printf ("degtheta is %f\n", degtheta);
- return ((GLdouble) degtheta);
- }
-
- /* Called when the window is first opened and whenever
- * the window is reconfigured (moved or resized).
- */
- void myReshape(int w, int h)
- {
- GLdouble theta;
-
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- theta = calculateAngle (2.0, 5.0);
- gluPerspective(theta, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
-
- /* Main Loop
- * Open window with initial window size, title bar,
- * RGBA display mode, and handle input events.
- */
- int main(int argc, char** argv)
- {
- auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
- auxInitPosition (0, 0, 500, 500);
- if (!auxInitWindow (argv[0]))
- auxQuit();
- myinit ();
- auxReshapeFunc (myReshape);
- auxMainLoop(display);
- return 0;
- }
-